Interactive art (by Alberto Moreno)
This video is in Spanish.
Published on 21 July 2025
What this video is about
In this video, Alberto Moreno reflects on video games as a mature form of culture, art, learning and enjoyment. He notes that today they are present on phones, computers and consoles, but also in classrooms, hospitals and museums, and that in Europe people over 45 play more than children do. He also traces the evolution from the first consoles and computers to today’s vast open worlds.
In contrast to the idea that video games are addictive or dangerous, he argues that research paints a more complex picture: playing in moderation can improve mood and reduce stress, and some studies point to improvements in attention, memory and problem-solving. He explains that they are engaging because they offer freedom, challenges and a sense of control, and because the player participates actively. On violence, he notes that recent studies find no direct link with aggression off-screen, although competitiveness can generate frustration. He recommends consulting the PEGI rating system.
The problem, according to the video, arises when gaming displaces sleep, exercise or relationships; what matters are context, habits and dose. It ends by describing video games as a safe space to explore, express oneself and rehearse decisions without real-life consequences.
Topics: video games, mental health, screen use, digital culture